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Texture Mapping
![]() Texture Mapping | ![]() Untextured Model |
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![]() Wireframe & Command Prompt Menu | ![]() Dynatoum Texture Map |
Technologies: C++, OpenGL
Texture mapping allows the user to apply more detail to a model through the means of an image. Models that are to be texture mapped have UV coordinates, which helps to explain how the texture is "wrapped" around the model. This software was completed as the last project from my CS 450 Computer Graphics class at Oregon State University. After being facisnated from being able to display actual models as a step above rendering cubes, this inspired me to continue to work on other software demos including the ones shown on this website.
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Models used in this demo are not created by me, and are instead extracted from their respective games.
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